Using games to confront real world problems

Jane McGonigal provides an amazing and seemingly unintentional response to Hubert Dreyfus’ earlier remarks.

McGonigal explains how the average young person who is a gamer will spend 10,000 playing games by the time they reach the age of 21. This is also the same amount of hours that they will spend in secondary school. Incidentally, in Outliers Gladwell argues that 10,000 hours is the amount of time to spend on something  in order to get mastery.

So, McGonigal asks, rather than working on fictional problems on games, what if we could harness the collective 3 billion hours spent gaming a week on real-world problems. Jamais Cascio with Institute for the Future has a phrase: Super-Empowered Hopeful Individuals. With Cascio, McGonigal works at the Institute for the Future to build games that deal with real world problems such as the world without oil.

For Jane’s slides visit: slides@avantgame.com

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